The complete LRC Taiwanese scoring table
Every award in the December 2024 LRC rules, with its points and when it applies.
On this page
Read the table in scoring order.
This is every scoring award in the December 2024 LRC Taiwanese rules as Mahjong Club scores them, with its points and when it applies. LRC counts points, not tai: add up the awards a winning hand earns, then add the 5-point base.
Score from the outside in. Special Hands come first, then the other awards in the order of this table, and the base is added last. When awards overlap, such as one Pong of Winds and Big 3 Winds, only the highest award in that group counts. The note under each heading says which awards replace each other.
Sets of Flowers and Concealed Gongs are paid when they happen instead of being added to the winning hand.
These values belong to the LRC rules. Other Taiwanese tables often count tai, with different awards and values, so agree on the rules before you play. To see the table applied, follow three worked LRC scoring examples.
Terms: a sheung is three consecutive numbered tiles in one suit, a pong is three identical tiles, a gong is four, and the eyes are the pair. Honours are the Wind and Dragon tiles.
Flowers, Winds and Dragons
No Flowers or Honours
Only the highest award in this group counts.
| Award | Points | When it applies |
|---|---|---|
| No Flower tiles | 1 | Winning hand contains no Flower tiles. |
| No Wind and Dragon tiles | 1 | Winning hand contains no Winds or Dragons. |
| No Flowers, Winds or Dragons | 5 | Winning hand contains no Flowers, Winds, or Dragons. |
Flowers
Only the highest Flower-set award counts. Set awards are paid by the other players when they happen and are not added to the winning hand again.
| Award | Points | When it applies |
|---|---|---|
| Flower | 1 | Award 1 point for each Flower tile. |
| Flower of player seat | 1 | Add 1 point for a Flower matching the player’s seat. |
| Mixed set of Flowers | 5 | A mixed red/blue set covering Flower numbers 1-4. The other players immediately pay 1 Base Point / 5 points each. |
| Full set of Flowers | 10 | A complete red or complete blue Flower set numbered 1-4. The other players immediately pay 2 Base Points / 10 points each. |
| 7 Flowers | 20 | Drawing a seventh Flower is an instant self-draw win, subject to the replacement-tile procedure in the Additional Notes. |
| 8 Flowers | 40 | If the replacement for the seventh Flower is the eighth Flower, replace it again and then declare the instant self-draw win with a 17-tile hand. |
Winds
Each Pong of Winds scores 1. The Little and Big Winds awards replace those points; seat and round Wind bonuses are added separately.
| Award | Points | When it applies |
|---|---|---|
| Pong of Winds | 1 | Award for each Pong of Winds. |
| Seat Wind Pong bonus | 1 | Add 1 if a Wind Pong matches the player’s seat. |
| Round Wind Pong bonus | 1 | Add 1 if a Wind Pong matches the Wind of the Round. |
| Little 3 Winds / Happiness | 15 | Two Wind Pongs plus one pair of Winds. |
| Big 3 Winds / Happiness | 30 | Three Pongs of Winds. |
| Little 4 Winds / Happiness | 50 | Three Wind Pongs plus one Wind pair. |
| Big 4 Winds / Happiness | 60 | Four Pongs of Winds. |
Dragons
Each Pong of Dragons scores 2. Little and Big Dragons replace those points.
| Award | Points | When it applies |
|---|---|---|
| Pong of Dragons | 2 | Award for each Pong of Dragons. |
| Little Dragons | 20 | Two Dragon Pongs plus one Dragon pair. |
| Big Dragons | 40 | Three Pongs of Dragons. |
Gongs and set patterns
Gongs
Concealed Gong points are paid by the other players when the Gong is declared and are not added to the winning hand again.
| Award | Points | When it applies |
|---|---|---|
| Open Gong | 1 | Award for each Open Gong. An Open Gong also counts as one Concealed Pong for concealed-pong scoring. |
| Concealed Gong | 2 | Award for each Concealed Gong. The player immediately collects 1 Base Point / 5 points from every other player. |
Dragon sequences
A Dragon sequence is 1–2–3, 4–5–6 and 7–8–9. A hand can score both a Mixed and a Pure Dragon sequence, each at its concealed or exposed value.
| Award | Points | When it applies |
|---|---|---|
| Mixed Dragon Sequence — exposed/partially concealed | 5 | A 1-9 Dragon sequence made across all three suits, exposed or partially concealed. |
| Mixed Dragon Sequence — concealed | 10 | A fully concealed 1-9 Dragon sequence made across all three suits. |
| Pure Dragon Sequence — exposed/partially concealed | 10 | A 1-9 Dragon sequence in one suit, exposed or partially concealed. |
| Pure Dragon Sequence — concealed | 20 | A fully concealed 1-9 Dragon sequence in one suit. |
Neighbour (Uncle) Pongs
Only the highest award in this group counts.
| Award | Points | When it applies |
|---|---|---|
| 2 Neighbour / Uncle Pong sets | 5 | 2 sequential Pongs in the same suit (for example 111, 222, …). |
| 3 Neighbour / Uncle Pong sets | 15 | 3 sequential Pongs in the same suit (for example 111, 222, …). |
| 4 Neighbour / Uncle Pong sets | 30 | 4 sequential Pongs in the same suit (for example 111, 222, …). |
| 5 Neighbour / Uncle Pong sets | 60 | 5 sequential Pongs in the same suit (for example 111, 222, …). |
Brother Sheungs
Only the highest award in this group counts.
| Award | Points | When it applies |
|---|---|---|
| 2 Brother Sheungs | 5 | 2 identical Sheung sequences in the same suit. |
| 3 Brother Sheungs | 15 | 3 identical Sheung sequences in the same suit. |
| 4 Brother Sheungs | 30 | 4 identical Sheung sequences in the same suit. |
Sister Sheungs
Each separate group of matching Sheungs scores, without reusing a set.
| Award | Points | When it applies |
|---|---|---|
| 2 Sister Sheungs | 3 | 2 identical-number Sheung sequences in different suits. |
| 3 Sister Sheungs | 10 | 3 identical-number Sheung sequences in different suits. |
Sister Pongs
Only the highest award in this group counts.
| Award | Points | When it applies |
|---|---|---|
| 2 Sister Pongs | 3 | 2 same-rank Pongs in different suits. Concealed-Pong points may also apply. |
| 3 Sister Pongs | 10 | 3 same-rank Pongs in different suits. Concealed-Pong points may also apply. |
Concealed Pongs
Only the highest award in this group counts.
| Award | Points | When it applies |
|---|---|---|
| 2 Concealed Pongs | 5 | A hand with 2 Concealed Pongs. Each Open Gong counts as one Concealed Pong for this category. A wall-drawn winning tile is concealed; a claimed winning tile does not make its completed Pong concealed. |
| 3 Concealed Pongs | 10 | A hand with 3 Concealed Pongs. Each Open Gong counts as one Concealed Pong for this category. A wall-drawn winning tile is concealed; a claimed winning tile does not make its completed Pong concealed. |
| 4 Concealed Pongs | 15 | A hand with 4 Concealed Pongs. Each Open Gong counts as one Concealed Pong for this category. A wall-drawn winning tile is concealed; a claimed winning tile does not make its completed Pong concealed. |
| 5 Concealed Pongs | 80 | A hand with 5 Concealed Pongs. Each Open Gong counts as one Concealed Pong for this category. A wall-drawn winning tile is concealed; a claimed winning tile does not make its completed Pong concealed. |
Terminals
Terminal Pong awards and Terminal Sheung awards each count only their highest tier. No Terminal Tiles is scored separately.
| Award | Points | When it applies |
|---|---|---|
| No Terminal Tiles | 5 | No 1s, no 9s, and no Honour/Cardinal tiles. |
| 1 Terminal Pongs Set | 3 | One same-suit terminal combination consisting of Pong 111 plus Pong 999. |
| 2 Terminal Pongs Sets | 15 | Two terminal Pong combinations of 111+999, each combination same-suit. |
| 1 Terminal Sheung Set | 3 | One same-suit terminal sequence combination 123+789. |
| 2 Terminal Mixed Sheung Sets | 15 | Two 123+789 terminal sequence combinations; within each top/bottom pair the suit must match, but the two combinations may use different suits. |
| 2 Terminal Pure Sheung Sets | 20 | Two 123+789 terminal sequence combinations with all sets in the same suit. |
Step Up Sheungs
| Award | Points | When it applies |
|---|---|---|
| Step Up Sheungs | 5 | Three Sheung sets that each step one number higher than the lower set and use all three suits. No extra points for more than three Step Up sets. |
Four in ways
Only the highest award in this group counts.
| Award | Points | When it applies |
|---|---|---|
| Four in 2 ways | 5 | All four copies of one tile value are used across two groups in the selected decomposition, as illustrated by a Pong and a Sheung in the source. |
| Four in 3 ways | 10 | All four copies of one tile value are used across three groups in the selected decomposition. |
| Four in 4 ways | 20 | All four copies of one tile value are used across four groups in the selected decomposition. |
Hand patterns and Special Hands
Hand patterns
Special Hands are scored first, and only the highest Special Hand counts. Only the highest suit hand, All Sheung hand and terminals hand counts. Chicken Hand applies only when a hand would otherwise score exactly 1 point before the base; its 20 points replace that point.
| Award | Points | When it applies |
|---|---|---|
| All Sheung with no Flowers, Winds or Dragons | 15 | Five sequence sets plus a pair of Eyes, with no Flowers, Winds, or Dragons. |
| Concealed Hand | 5 | No declared/exposed tiles except Flowers and exposed Gongs; win is from a discarded tile. |
| Fully Exposed Hand | 15 | Only one tile remains concealed to make the pair/Eyes; win is from a discarded tile. |
| Semi Pure Hand | 30 | Exactly one numbered suit plus Winds and/or Dragons. |
| Pure Suit Hand | 90 | Exactly one numbered suit; no Winds or Dragons. |
| 2 Suit Hand | 5 | A winning hand using exactly two of the three numbered suits (Bamboo, Circles, and Characters), with no Wind or Dragon tiles. |
| All 5 Suits Hand | 10 | Hand contains Winds, Dragons, Bamboos, Characters, and Circles. |
| All Pong Hand | 25 | Five three-tile trio sets plus a pair of Eyes. |
| All Sheung Hand | 5 | Five sequence sets plus a pair of Eyes; source permits Flowers and/or Winds & Dragons. |
| Neighbours / Uncles Hand | 80 | Five sequential same-suit Pongs 111, 222, 333, 444, 555 plus a pair 66. |
| Pure Honour Hand | 140 | Winds and Dragons only. Other applicable scoring such as Big/Little Winds/Dragons and Flowers is still added. |
| Terminals Only Hand with Honour tiles | 20 | Uses Terminal Pongs, Terminal Sheungs, and Honour tiles; Eyes can be 1, 9, or an Honour. Terminal Sheung sets do not all have to be the same suit. |
| Terminals Only Hand with no Honour tile | 40 | Uses Terminal Pongs and Terminal Sheungs only, with no Honour tiles; Eyes must be 1 or 9. Terminal Sheung sets do not all have to be the same suit. |
| Nico Nico | 40 | Seven pairs plus one Pong. Fully concealed; all non-winning tiles are self-drawn, while the winning tile may be discarded or self-drawn. |
| 13 Orphans Hand | 90 | Fully concealed. Contains 1 and 9 of all three numbered suits, one of every Wind and Dragon, any additional Pong or Sheung, plus a duplicate of one of the 13 orphan tile types for the Eyes. Winning tile may be discard or self-draw. |
| 16 Orphans Hand | 50 | A fully concealed hand with three different numbered tiles in each suit, at least three ranks apart, plus all four Winds and all three Dragons. One of those sixteen tile types is duplicated to make the pair (Eyes). |
| Chicken Hand | 20 | A winning hand whose normal score is exactly 1 point before adding the 5-point Base. Award 20 points for Chicken Hand, producing 25 total with Base. |
| LRC Jade Hand | 20 | Only Green Dragons and Bamboo suit tiles. Sheungs and Pongs are allowed; hand may be exposed or concealed and need not be self-drawn. |
| LRC Ruby Hand | 20 | Only Red Dragons and Character suit tiles. Sheungs and Pongs are allowed; hand may be exposed or concealed and need not be self-drawn. |
| LRC Diamond Hand | 20 | Only White Dragons and Circle suit tiles. Sheungs and Pongs are allowed; hand may be exposed or concealed and need not be self-drawn. |
| All Step Up Hand | 20 | Only Sheungs, with every sequence stepping upward in sequential order. Suits may be mixed. Can be exposed or concealed and need not be self-drawn. |
Eyes, waits and how you win
Eyes
| Award | Points | When it applies |
|---|---|---|
| Good Eyes | 2 | A pair of 2s, 5s, or 8s of any numbered suit. |
Waits
Only one wait award counts. False Single Wait relies on an illustration in the scoresheet, so the app never awards it automatically.
| Award | Points | When it applies |
|---|---|---|
| Calling by Pairs | 2 | Player has two pairs and is waiting to Pong either pair to complete Mahjong. |
| True Single Wait | 2 | Exactly one tile can complete the hand; no other tile can replace it. |
| False Single Wait | 2 | The hand is displayed as a one-tile wait, but multiple tile choices can complete it among more than two sets. |
How you win
Only one award counts from each of these groups: where the winning tile came from (Wall, Flower Wall, Seabed, Robbing a Gong), early wins, and opening wins.
| Award | Points | When it applies |
|---|---|---|
| East Seat / Dealer Tile | 1 | Award when the East seat wins or when East provides the winning Mahjong tile. |
| Self Draw from Wall | 1 | Winning tile is self-drawn from the Wall. |
| Self Draw from Flower Wall | 5 | Winning tile is drawn from the Flower/Dead Wall. |
| Self Draw with a Concealed Hand | 10 | Self-draw win with no declared/exposed tiles except Flowers and exposed Gongs. |
| Self Draw in a Fully Exposed Hand | 10 | Self-draw with only one tile concealed while waiting to complete the Eyes. |
| Win by Robbing a Gong | 10 | Claim the tile being added to an exposed Pong to make a Gong; the player declaring the Gong pays the winner. |
| Win by Self Drawing a Gong | 30 | Make a Gong, draw from Flower Wall to make another Gong, draw again from Flower Wall, then self-draw. All steps must be self-drawn. |
| Human Hand — win within 4 tiles | 80 | Win while there are at most four discarded and declared tiles on the table. |
| Win within 7 tiles | 20 | Win while there are at most seven discarded and declared tiles on the table. |
| Win within 10 tiles | 10 | Win while there are at most ten discarded and declared tiles on the table. |
| Seabed Hand | 10 | Winning tile is the last tile picked from the Wall and cannot be a discard. |
| Earthly Hand | 90 | A non-East player wins on the East/Dealer’s first discard. |
| Heavenly Hand | 100 | The East/Dealer is initially dealt a complete winning hand before the first discard. |
Base, extras and payments
Base
| Award | Points | When it applies |
|---|---|---|
| Base Point | 5 | The table’s Base Point amount is added after all other hand points, including Special Hand points. The LRC standard Base is 5 points. |
- Nico Nico with concealed Gongs: one concealed Gong adds 10 points and two add 25, on top of the Nico Nico award.
- Calling (closing your hand) is optional and needs all four players to agree before the game. A called hand that wins adds 5 points. Ranked play leaves Calling off.
- Dealer streak: consecutive dealer wins add 3, 5, 7 points and so on, with no cap in the standard contract.
On a discard win, only the discarder pays the hand’s value. On a self-draw, each of the three opponents pays it. When a player wins by Robbing a Gong, the player who declared the Gong pays.
Rules source and review
Generated from the scoring data in Mahjong Club’s versioned LRC Taiwanese rules package, which is based on The Ladies Recreation Club Scoresheet for Taiwanese Mahjong (December 2024). Award names and descriptions match the app’s scoring help.
Every point value is checked against the recorded scoring tests shared by the app and the browser game. The scoresheet is © 2024 The Ladies Recreation Club Mahjong SubCommittee; this table restates its awards for players and is not an official LRC publication. Questions or corrections: support@joinmetric.com.